
= set_combine( can make simple alias in your init.txt or any script for that matter.

This is where you define the set that Death Mode will equip: Called when this job file is unloaded (eg: job change) Send_command('bind !o input /ma "Shock Spikes" ') Send_command('bind gs c toggle DeathMode') Send_command('bind !` gs c toggle MagicBurst') State.MagicBurst = M(false, 'Magic Burst') State.CastingMode:options('Normal', 'Spaekona', 'Resistant') State.OffenseMode:options('None', 'Normal') The mode will lock all your equipment until you cast Death… you can cast whatever spells you want and it will keep your MP constant… only way to reset it is if you toggle Death Mode again or cast Death: Works the same as MB toggle, but hot-key is WindowsKey-~. So this part sets up the Death Mode toggle. Link to my full lua file: Arislan-SCH Lua Send_command('bind !] gs c scholar duration') Send_command('bind ^] gs c scholar accuracy') Send_command('bind ^[ gs c scholar power') Send_command('bind != gs c scholar addendum')

Send_command('bind !- gs c scholar addendum')

Send_command('bind ^= gs c scholar dark') Send_command('bind ^- gs c scholar light') I also key-binded my favorite SCH strategems in my lua: rollActor act.actorid local rollID act.param local. You might want to change the letters, since our keyboard layouts are different – I used the row of letters right under the numbers. Roll ') then new old end return new, color end) windower.registerevent ('action', function (act) if act.category 6 and ntainskey (rollInfo, act.param) then -This is used later to allow/disallow busting -If you are not the rollActor you will not be disallowed to bust. So scrolling through a bunch of palettes on the fly kind of sucks… so I key binded each palette to - through the windower init.txt file (I also key binded my most-used enhancing spells this way too so I don't have to make macros for them for each job): List of SCH self-chains (oh hi there Til): SCH solo skillchain help These are the chains I'm using for each element: Most macros are really simple, single-liners, like /ma "Spell", since gearswap handles everything once the spell is triggered. Some of the macros that I always want on hand (sleep, drain/aspir, adloquium, cure 4, dispel, gravity, sublimation) I included in every palette.

So for SCH (and BLM), it made sense to me to organize my macros by spell elements… each element has it's own palette:
